Thursday, 15 April 2010

From C++ to Actionscript via FLASCC -



From C++ to Actionscript via FLASCC -

i'm hoping feedback familiar both c++ , actionscript. not c++ coder unfortunately.

i developing kinect applications using airkinect framework. unfortunately limitation of framework lack of useful gesture dection algorithms.

i came across gesture recognition library built in c++. http://www.nickgillian.com/wiki/pmwiki.php?n=grt.faq

there flash c+++ cross compiler(formerly known alchemy) http://gaming.adobe.com/technologies/flascc/

i wondering if might possible convert gesture recognition library swc(flash format) can utilize airkinect?

it's possible.

flascc uses version of llvm-gcc 4.2 custom llvm backend generates actionscript bytecode capable of running within flash runtime. more specifically, bytecode runs in actionscript virtual machine (avm). lets compile arbitrary c/c++ code managed bytecode format capable of high performance execution within flash runtime on mac, windows, or linux

more info read flascc doucmentation: flascc

if want download flascc. rejoin site(adobe rebrand): https://creative.adobe.com/apps?trial=game&promoid=kbyqd

and click download.

redirect site. download flascc tools.

c++ actionscript-3 gesture-recognition flascc

No comments:

Post a Comment