c# - Remove Box collider of object in unity 3d -
here code in update function. object has box collider.
if (input.getmousebuttondown(0)) { ray ray = camera.screenpointtoray(input.mouseposition); if (physics.raycast (ray, out hit3, 400.0f)) { wname = hit3.collider.gameobject.name; destroy(hit3.collider.gameobject); } } but box collider not getting destroyed.
how can destroy it?
its working code
destroy(hit3.collider); c# object scripting unity3d raycasting
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