c++ - How to make collisions affect rotation only on X and Z axes in lib Bullet? -
having terrain , mesh objects placed static throw capsule objects onto world (for illustration agents engine wants navigate).
i need tham bahaive normal collidable objects yet need tham not rotate on 1 axis @ (for me y
) agents in "standing" vertical position so:
thay able jump , move... wonder how create collisions impact rotation on x , z axes in bullet?
there methods this, think best case apply setangularfactor() agent stiff body vector (0, 1, 0)
c++ bulletphysics
No comments:
Post a Comment