Tuesday, 15 June 2010

c# - XNA Game gets more laggy each time it is run -



c# - XNA Game gets more laggy each time it is run -

i'm having problem 3d xna game/simulator developing kinect sdk. when open solution , run it, each time run more , more laggy until @ standstill. if close , reopen solution still laggy until restart computer.

any ideas why might happening, , can it? assumed when game closed, resources it's been using freed up, hence giving same performance each time it's ran.

thanks in advance

could game should overwrite files, illustration list of tiles gets loaded on start game doesn't overwrite them - game append whole list existing file - every time there more load.

would theory.

c# xna kinect lag

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