Friday, 15 June 2012

c++ - Using SpriteBatch with Direct3D and XAML -



c++ - Using SpriteBatch with Direct3D and XAML -

i have created project runs on windows phone 8 uses template direct3d xaml provided windows phone sdk. have incorporated directxtk , declared std::unique_ptr<directx::spritebatch> m_sb; in cuberenderer.h

when seek assign in function createdeviceresources thus:

m_sb.reset(new spritebatch(m_d3dcontext.get()));

it gives error: unhandled exception of type 'system.accessviolationexception' occurred in unknown module.

i not know why is. works if create project direct3d (native) template.

any help appreciated.

you have set code within createwindowsizedependentresources function, should work fine.

source

c++ xaml directx spritebatch

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