ios - GPUImageview disappear after capture it -
i seek capture gpuimageview using link
but after capture gpuimageview disappear, if uiimageview working fine.
i answered in your cross-posted question on github, reason line in above-linked documentation states:
note that, calayer/-renderincontext: captures uikit , quartz drawing. not capture opengl es or video content.
gpuimageview presents content using opengl es, can't capture using -renderincontext:. you'll either need extract filter's image , manually composite underlying view, or perform compositing within gpuimage using blend filter.
ios objective-c gpuimage
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